![]() Meek: I'd suggest for people to try different character classes. What advice would you give to fans looking to spice up their playthrough, with this new version of the trilogy, aside from switching from Paragon to Renegade or vice-versa? It's only when they actually compare it to the original that they see how much work was done. Walters: So ideally, people playing it say "Yeah, this is exactly how I remember it." Then we've successfully remastered their memory and nostalgia - it's evoking the same feeling and experiences. ![]() ![]() That's what I want people to fall into when they first boot it up. You can experience that story as it was meant to be, and you really immerse yourself. ![]() We tried to smooth out - sometimes literally - a lot of what you're seeing and experiencing. Looking at the original release, we sometimes found there was a sense of friction in the controls or distracting moments in the art. Meek: They are old games, but they've still held up over the passage of time. And now you can experience it as a trilogy, with all the downloadable content at your fingertips. I hope people feel a sense of wonder, being able to experience all three games in a new way with the updated graphics. Walters: That'll be quite personal, if you're a new player or someone returning to it. So what do you want players to feel when they boot off this collection for the first time?
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |